Your current location: Home » assistant » [Mass Effect: Legendary Edition]What Other Remasters Can Learn From Mass Effect Legendary Edition

[Mass Effect: Legendary Edition]What Other Remasters Can Learn From Mass Effect Legendary Edition

2021-07-16 20:01 Tag:

  Mass Effect Legendary Edition doesn’t just overhaul the trilogy’s graphics; it adds several big gameplay changes, and other remasters should follow.

  By Ky Shinkle

  Published 1 day ago


  What Other Remasters Can Learn From Mass Effect Legendary Edition

  When BioWare first announced Mass Effect Legendary Edition,?some?longtime fans?were skeptical. Remasters are nothing new in the world of video games; visually overhauled rereleases of old titles are common and?can often not be worth the fairly hefty price tag. However, Mass Effect Legendary Edition does more than just improve upon the?graphics of the trilogy, and other game studios should learn from its remastering methods.

  Whether to utilize new hardware or just reach a new user base,?some games are?rereleased?many times over. Visual improvements are often the only changes these remasters?make, if any, which leaves the products feeling mostly empty.?Beyond hardcore fans, those?who bought a title at full price may not be willing to spend the same amount – or potentially more – on a simple, visually overhauled version of an identical game.

  Continue scrolling to keep reading

  Click the button below to start this article in quick view.

  What Other Remasters Can Learn From Mass Effect Legendary Edition

  Start now


  Related: Mass Effect Legendary Edition Hits Series’ Highest Player Count On Steam

  Meanwhile, Mass Effect Legendary Edition?went beyond that formula. Rather than just updating the series’ graphics, it combined all three games and DLC into one package and introduced?a wide assortment of gameplay improvements. This, in turn, made it appealing to new and returning players alike,?allowing it to achieve the franchise’s highest Steam player count and beating?Resident Evil Village in UK sales?a week after the brand-new Capcom game’s release.

  What Other Remasters Can Learn From Mass Effect Legendary Edition

  Mass Effect Legendary Edition maintains some of the iconic quirks of the series, many of which are fondly regarded among fans, while?also giving players the option to instead experience an improved version of them. The Mako has two different steering options, one that utilizes the controversial handling of?Mass Effect 1 and one that has been updated with new physics and?better movement control. The lengthy elevator scenes of?ME1 now have the option to be skipped, but they can still be listened to by those looking to experience companion banter or news reports. There are also two different forms of level scaling available: the original version and an alternative that aligns things more closely with the scaling of later Mass Effect titles.


  More widely disliked aspects of the series, however, were left out entirely. Mass Effect 3’s highly criticized ending was updated to the Extended Cut version, and ME3’s multiplayer game mode was removed and replaced with a rebalanced Galactic Readiness system. Various bugs and outdated combat mechanics, such as weapon specializations in early parts of the series, were also fixed.

  It oftentimes feels like game studios are unwilling to trade nostalgia value in favor of smoothing over outdated design. As technology improves, after all, so does the industry’s overall standards for gameplay quality, and not all features hold up after?so many years. Other?remasters can?learn from Mass Effect Legendary Edition?by allowing players to experience more extensive changes than just a graphical upgrade, even if it means allowing players to toggle the more old-school aspects of a given title.


  Next:?Mass Effect Legendary Edition’s Most Well-Hidden Easter Egg


  Animal Crossing Quillson Head Kicked

  Animal Crossing’s Quillson Kicked In The Head By Player

  Related Topics

  Game Features

  mass effect


  About The Author


  Ky Shinkle

  (196 Articles Published)

  Ky Shinkle is a Senior Gaming Features Writer for Screen Rant as well as an overall avid gamer and writer. Her prior experience is primarily that of a narrative designer for video games, although her writing has covered all formats from screenplays and novels to stage scripts. A graduate of the Savannah College of Art and Design, when she isn’t writing she works on digital media projects and other types of fiction writing. Ky currently works out of Ohio and enjoys spending her free time either playing RPGs or running with her dog.

  More From Ky Shinkle



  Notch with Minecraft Graves

  Minecraft Garden With Ray Tracing



  God of War Kratos Atreus Fog

  Halo Master Chief Collection PC





  Ghost of Tsushima May Be Getting An Expansion